Saturday, January 25, 2020

Game AI Pro Chapter One

I've read through Game AI Pro Chapter One to find out what game AI is. What I find is that game AI, in particular, is still relatively new and programmable through different aspects. The authors of this chapter, Mike Lewis and Kevin Dill, stress that both game design and AI are heavily intertwined in game development field. Indeed, many game designers are "lead AI" or "lead designer" hybrid roles that combine both engineering and game design. In this sense, there is a close relationship in design and programming in game development. The chapter goes on to discuss aspects of game development that involve AI like pathfinding, conversations, dramatic storylines, player modeling, modeling/displaying emotion, social relationships, scale, and content explosion. With game AI, it seems like there's a lot involved in it for game development that involves a heavy amount of programming and ventures to explore as the technology is constantly changing. Because of this, most developers cannot agree on a set concrete definition of game AI. Game AI involves many things. For the sake of my potential research, the venues of game AI I'd like to focus on is conversations and dramatic/emergent storylines. What I understood from this reading is that game AI is still a developing field that is formed for different uses depending on the game.

Week 1 - Research narrative systems
Week 2 - Research narrative systems
Week 3 - Research Game AI
Week 4 - Research Game AI
Week 5 - Reframed question towards Game AI.
Week 6 - Find AI and training tools to work with
Week 7 - Pick a primary tool and develop short scenario
Week 8 - Pick a primary tool and develop short scenario
Week 9 - Playtesting and Refinement
Week 10 - Final Results

Working with Choice Script!

Today, I download Choice Script and see the possibilities with the program! First, I'm download the node.js program that is required to...